Model Creation: Edgeflow & Milestone 1

Intermediate Shift

The Transition from 3D Foundations to Model Creation was absolutely intimidating within the first day. After our instructor had shown us the standard of what a 100 in the class would look like for the final project I felt the whole room get dense with anxiety. Our instructor was quick to shift the topic to what was necessary for us to all achieve that though.

Basic edge flow, we had considered the term but with our last class it was something we never implemented be default. For this entire class we would be using "3-key smoothing" which is basically what it's called, you hit the  key in Maya and it with smooth your selected objects dependent upon your holding edges.

Now, none of us knew what holding edges were how they related to edgeflow and generally how they made your models look better. So we had to learn and we had to learn fast. Thankfully there were a few practice models to get into before we understood our next assignments or milestones. Each milestone helped create the final scene, which was a Medieval indoor or outdoor scene.

The props we would create initially were foundation props, furniture, storage units, chests, and things alike. So we had to implement all of the concepts into these models to make them smooth and efficient in edgeflow. All this while also being able to stay true to the scale and form of the references that we could choose from. Most of our references only consisted of one to two images so we had to do our best to match up with everything. It was an interesting challenge and made sense have some artistic freedom with the portions unseen in the reference image(s).

Chair (Wireframe on shaded)
Small Chest (Wireframe on shaded)

Cabinet (3-Key Shaded)
Cabinet Top Crown Mold (3-Key Shaded)



























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