Texture Painting & Sculpting: A Separate Update
This class taught me what my full potential is on my own time.
Texture Painting & Sculpting was hands down one of the best introductions into my senior level classes here at Full Sail.
I was curious to finally practice traditional texture painting techniques similar to the style of Blizzard. Albeit this was a project everyone had to do and mimic in their best attempts It still served as a great basis to get my traditional art abilities back to where they should be and improving.
While the intention was to follow the 5+ hours to perfection and grasp the idea of how hand painted textures work as a basis. Everything we learned has been done times over around the internet from these videos.
After that first week of 30+ hours of constant work and learning we were able to work on our own hand painted asset. I really appreciated the shield from the first assignment so I used concept art from the class to create the 3D version of it. It may have seemed like a simple asset but I thought it was best to try and grasp the concept realistically without losing interest.
While it may have been a subtle asset to work with I added a few small pieces to better tell a story for this shield. It's all on my sketchfab account here.
We also practiced more in Substance Painter on a sci-fi crate asset that was given to us but we had to texture over 3 different times to sell 3 different stories/concepts. One being a slightly worn ammunition crate for robots, the second a sci fi smithing crate, and the last being a perfectly golden and purple crate with one minor annoying flaw.
While that was fun
I really have to thank my instructor for encouraging me to execute this concept as well as I did. When I showed him the concept on the first day of class he instructed me to begin moedling as soon as possible. As soon as I finished my assignments all around (managing two classes back to back) I modeled this prior to my final week of class.
Meaning I had more critiques and focus on the texturing side of
this project. The concept came from Benedict Neoh an artist I reached out to on his Artstation. I had feedback from him in what his vision was for this concept, I reached out to my instructor in my current class, I reached out to my last instructor from ACG, and lastly and I think most importantly. I reached out to a Bungie artist, Aaron Deleon.
Months ago I reached out Aaron in regards to some concept art he had posted. I hadn't the skill to execute his concept but I still reached out to him professionally then and I did the same thereafter. His critiques were phenomenal and a literal step towards where I want to work in my lifetime, Bungie.
While it may have been a subtle asset to work with I added a few small pieces to better tell a story for this shield. It's all on my sketchfab account here.
We also practiced more in Substance Painter on a sci-fi crate asset that was given to us but we had to texture over 3 different times to sell 3 different stories/concepts. One being a slightly worn ammunition crate for robots, the second a sci fi smithing crate, and the last being a perfectly golden and purple crate with one minor annoying flaw.
While that was fun
I really have to thank my instructor for encouraging me to execute this concept as well as I did. When I showed him the concept on the first day of class he instructed me to begin moedling as soon as possible. As soon as I finished my assignments all around (managing two classes back to back) I modeled this prior to my final week of class.
Meaning I had more critiques and focus on the texturing side of
Meaning I had more critiques and focus on the texturing side of
this project. The concept came from Benedict Neoh an artist I reached out to on his Artstation. I had feedback from him in what his vision was for this concept, I reached out to my instructor in my current class, I reached out to my last instructor from ACG, and lastly and I think most importantly. I reached out to a Bungie artist, Aaron Deleon.
Months ago I reached out Aaron in regards to some concept art he had posted. I hadn't the skill to execute his concept but I still reached out to him professionally then and I did the same thereafter. His critiques were phenomenal and a literal step towards where I want to work in my lifetime, Bungie.
Months ago I reached out Aaron in regards to some concept art he had posted. I hadn't the skill to execute his concept but I still reached out to him professionally then and I did the same thereafter. His critiques were phenomenal and a literal step towards where I want to work in my lifetime, Bungie.
Overall, I'm grateful for everyone whose input really manifested this heavy pistol concept in the right direction.
I look forward to updating you with more fleshed out work between Benedict & I.
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