Art II: A February Update

Atmospheric Perspective

It's Been An Interesting Month

I understand it's been a while since I've updated you guys. Be patient because at the same time I haven't been able to update my sleep schedule. I can't iterate it enough, 30+ hours here are the norm.

But with that time, as my friend Sam likes to mention it's all relative. You put in massive hours into a project and you realize what it's all been for. You also sleep the same amount of hours it's just dispersed unnaturally.

So we started spreading that work flow into advanced concepts fast in Art 2. Within the first week we had dedicated that time into the conceptualization and creation of an atmospheric perspective project. As someone who wants to form my niche around high quality environmental art and modeling this immediately kept me optimistic throughout my other course, Shading & Lighting (more on that later).

Fortunately that week of perspective was short lived as we then began to study human anatomy, gesturing, and overall form of organic objects. I spent several months studying the same subject at AI, which truthfully made me approach the assignments fluidly.

Line of Action - Competency
One thing that I hadn't studied strongly enough though was the line of action concept. Essentially we summated the general motion and attitude of our examples in less than 2 seconds. Then we build the form around the line using concepts such as the bean shape, the arrow, and other methods all based on preference.

We continued practicing anatomy through animals. This week honestly felt like a solid break from Full Sail considering we were also attending Hall of Fame. But every student still instinctively knew that there was more relative time to work.

We transitioned directly into animal forms, studies, and anatomy with a trip to the zoo and 32 pages of sketchbook. All of them filled with sketches of animals, eyes, textures, and maybe a few caricatures.

Meerkat x Black Throated Magpie Jay
 Eventually, we combined multiple animals based on our personal influences from the zoo. To emphasize the shape and anatomy we also had to create a solid skeleton for the combination.

Our final week forced us to consider all aspects of design under the constraint of our art director. Our basic theme was Circus & Sideshow which both annoyed and intrigued everyone since after that we had no choice.

The concept of the character initially was a stingy manager of a group of clowns who happen to also have cane/flutes. Eventually it was finalized as a dancer/ performer who aspires to be a swordsman. Yusef Wibawa embodies the aspirations of a strange Indonesian Bindi dancer.


Character Concept

I've been up for the past 27 hours and honestly I feel nothing. I'm proud to say I've been pretty well tailored from this school.

Creature Bone Concept
Character Sculpt (Front)

Character Sculpt (Back)



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